@startuml
sprite $help [48x48/16] {
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}


!define MATERIAL_HELP(_alias) ENTITY(rectangle,black,help,_alias,MATERIAL HELP)
!define MATERIAL_HELP(_alias, _label) ENTITY(rectangle,black,help,_label, _alias,MATERIAL HELP)
!define MATERIAL_HELP(_alias, _label, _shape) ENTITY(_shape,black,help,_label, _alias,MATERIAL HELP)
!define MATERIAL_HELP(_alias, _label, _shape, _color) ENTITY(_shape,_color,help,_label, _alias,MATERIAL HELP)
skinparam folderBackgroundColor<<MATERIAL HELP>> White
@enduml